Clockwork Revolution
Technical art in UE5 and Houdini across environment and VFX
Environment and VFX tech art on the upcoming first-person RPG from inXile, built in Unreal 5 with Houdini.
Responsibilities:
- Design and implementation of Houdini HDAs for in-editor procedural worldbuilding
- Real-time destructibles and directed sequences
- Authoring weapon optics and other shaders
- Developing Blueprints and editor tools
- Performance testing and optimization