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Clockwork Revolution

Technical art in UE5 and Houdini across environment and VFX


Environment and VFX tech art on the upcoming first-person RPG from inXile, built in Unreal 5 with Houdini.

Responsibilities:

  • Design and implementation of Houdini HDAs for in-editor procedural worldbuilding
  • Real-time destructibles and directed sequences
  • Authoring weapon optics and other shaders
  • Developing Blueprints and editor tools
  • Performance testing and optimization