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Gothic Building Generator

Procedurally generated gothic structures

Inspired by the world of Bloodborne, I made a procedural generator for gothic buildings. It’s a mix of procedural modeling for the main elements like size, spacing and proportion handled with Houdini and modular elements like windows and ornaments modeled with Blender.


Houdini Network

This network is broken down into sections:

  • Modeling (procedural)
  • Components (pre-modeled)
  • UV unwrapping
  • Assign materials

Each component of the building runs through the sections:

  • Facade
  • Corners
  • Base
  • Roof