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Environment Art

Tools, Projects and Documentation


Simulated Microbes

Modeling and animating microbes and their environments using sims and shader animation.

Tools
Houdini, Substance Painter, Unreal Engine
Year
2020

Tomato Greenhouse

Procedurally generated tomato plants built with L-systems growing in a greenhouse.

Tools
Houdini, Substance Painter, Unreal Engine
Year
2019

Physarum Lab

Simulating physarum slime mold growth in a laboratory.

Tools
Houdini, Maya
Year
2020

Aldar

Procedurally generated plant-filled game environment in Unreal.

Tools
Houdini, Maya
Year
2018