Call of Duty: Vanguard Destruction Reel
Real-time destruction work in CoD: Vanguard
Reel of some of the work I did on real-time destruction as a technical artist for CoD: Vanguard at Sledgehammer Games. Most of my work involved fracturing art assets and configuring them as interactive objects with scripted behavior in game. We worked on a lot of assets, so this video is meant to demonstrate the range of assets I worked on rather than every single one.