Gothic Building Generator
Procedurally generated gothic structures
Inspired by the world of Bloodborne, I made a procedural generator for gothic buildings. It’s a mix of procedural modeling for the broad parameters like size, spacing and proportion and manually modeled modular elements like windows and ornaments. I assembled these into a scene here: Yarnham Study
I made the HDRI in my project on skies here: Skies
Gallery
Breakdown
Houdini Network
This network is broken down into sections:
- Modeling (procedural)
- Components (pre-modeled)
- UV unwrapping
- Assign materials
Each component of the building runs through the sections:
- Facade
- Corners
- Base
- Roof