Array Drawing Holograms
Drawings converted to vectors, rendered in Blender
The base form here is a drawing I’ve made from a long series of abstract mechanical sketches, converted into a 2D vector, then imported into Blender to render in 3D as a holographic form. In my mind these drawings are algorithms, abstract structures created from repeated forms following and breaking patterns along the course of the whole shape.
I have tried various experiments in recreating the process digitally, but there is always something missing; still, I believe they are essentially patterns of rules.