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RBD Building Destruction

Destroying the procedurally generated gothic buildings with Houdini RBDs. I used a combination of the new Houdini 18 Material fracture node and procedural splitting, to create a mixture of concrete fractures and individual bricks. Next I need to move it in-engine to Unreal and Unity. Definitely need to improve UV unwrapping of the interior faces of the fractures.

Captured with Mantra