HLSL Basics
Learning HLSL coding in the form of writing Unity shaders in the Cg language, from the great Freya Holmér’s Intro to Shader Coding in Unity.
- Normal colors
- UV color
- World position color
- Fake lighting
- Diffuse color
- Specular highlight
- Cell shading
- Stepped cell shading
Waves from input texture using time and sin(), for shoreline effects