Spline-based Houdini Engine HDA
This wall tool comes in both angled and curved walls, with a vent opening in the floor that can be repositioned along the wall.
- Wall height
- Vent toggle
- Vent position
- Trim toggle
For the futuristic museum setting of the project, the producer wanted control over the textures of
- Each side of the walls so that they could be used to identify different rooms,
- The bottom trim of the wall for a glowing texture, and
- The inside of the vent space to blend it with additional vent geometry.
Unreal editor screenshot of one vent in a level, without the additional vent geometry.