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Night Heist Wall Tool

Path-based HDA


This wall tool comes in both angled and curved walls, with a vent opening in the floor that can be repositioned along the wall.

Exposed parameters:

  • Wall height
  • Vent toggle
  • Vent position
  • Trim toggle

Material Assignment

For the futuristic museum setting of the project, the producer wanted control over the textures of

  • Each side of the walls so that they could be used to identify different rooms,
  • The bottom trim of the wall for a glowing texture, and
  • The inside of the vent space to blend it with additional vent geometry.

In-game Screenshot

Unreal editor screenshot of one vent in a level, without the additional vent geometry.

Houdini Construction