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Night Heist Tools

HDAs for drawing level geometry produced for the student game Night Heist.


Walls for a museum with vents for sneaking through


Floating stairs that also follow a spline, allowing them to be curved or straight and angled at different grades.


Rafters were important navigation method for the player in the game, and worked well in combination with set dressing tools for floating platforms.


Drawing the floor with a path worked in many areas of the level, but had to be baked out and merged after all the level design edits had been made.


A glowing railing to guide players and prevent falling off of certain platforms.