Level Geometry Tools
Spline-based Houdini Engine tools
This is a set of level geometry HDAs I developed while working on a team project as a combination environment artist and technical artist. I worked with the level designers to see what kind of parameters they need, and with the artists to make sure the assets followed the style. In-engine tools like this are very useful for being able to edit the levels easily and allow designers to tweak levels themselves.
Click through each tool for a Houdini breakdown.
This wall tool comes in both angled and curved walls, with a vent opening in the floor that can be repositioned.
- Wall height
- Vent toggle
- Vent position
- Trim toggle
A glowing railing to guide players and prevent falling off of certain platforms.
Floating stairs that also follow a spline, allowing them to be curved or straight and angled at different grades.
- Step distance
Rafters were important navigation method for the player in the game, and worked well in combination with set dressing tools for floating platforms.
- Size X
- Size Y
- Wire radius
Drawing the floor with a path worked in many areas of the level, but had to be baked out and merged after all the level design edits had been made.
- Floor width
- Corner radius